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Various Forms of Our Services

2D, 3D

"2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves."

3D Printer

"3D printing, also known as additive manufacturing (AM), refers to processes used to create a three-dimensional object in which layers of material are formed under computer control to create an object. Objects can be of almost any shape or geometry and are produced using digital model data from a 3D model."

Artificial Intelligence

"Artificial intelligence (AI, also machine intelligence, MI) is intelligence exhibited by machines, rather than humans or other animals (natural intelligence, NI). In computer science, the field of AI research defines itself as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of success at some goal."

Augmented Reality

"Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer."

Blockchain

"A blockchain, originally block chain, is a continuously growing list of records, called blocks, which are linked and secured using cryptography. Each block typically contains a hash pointer as a link to a previous block, a timestamp and transaction data. By design, blockchains are inherently resistant to modification of the data."

Desktop Programming

"Each programming has advantages and disadvantages of each. Excess desktop programming is no need to be online in the run, while the shortcomings that have to install the program or consuming disk space. Examples of an application include a word processor, a spreadsheet, an accounting application, a web browser, a media player, an aeronautical flight simulator, a console game or a photo editor."

E-Agriculture

"E-agriculture (sometimes written eagriculture or referred to as ICT in agriculture) is a relatively recent term in the field of agriculture and rural development practices. Consistency in the use of this term began to materialize with the dissemination of results from a global survey carried out by the United Nations (UN). E-agriculture, therefore, describes an emerging field focused on the enhancement of agricultural and rural development through improved information and communication processes."

E-Banking

"E-banking is also known as internet banking is an activity that perform transactions, payments, and other transactions via the internet with a bank's website that has a security system. The implementation of internet banking is an application that continues to grow and utilized to answer the wishes of banking customers who want fast, safe, convenient and cheap service available at any time (24 hours / day, 7 days / week) and can be accessed from anywhere either it's from HP, Computer, laptop / note book, PDA, and so on."

E-Business

"Online Business or e-business is a term which can be used for any kind of business or commercial transaction that includes sharing information across the internet. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses or e business refers to business with help of internet i.e. doing business with the help of internet network."

E-Commerce

"E-commerce is a transaction of buying or selling online. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web for at least one part of the transaction's life cycle although it may also use other technologies such as e-mail. There are three areas of e-commerce: online retailing, electric markets, and online auctions. Contemporary electronic commerce can be classified into two categories. The first category is business based on types of goods sold. The second category is based on the nature of the participant."

E-Governance

"Electronic governance or e-governance is the application of information and communication technology (ICT) for delivering government services, exchange of information, communication transactions, integration of various stand-alone systems and services between government-to-citizen (G2C), government-to-business (G2B), government-to-government (G2G), government-to-employees (G2E) as well as back office processes and interactions within the entire government framework. Through e-governance, government services will be made available to citizens in a convenient, efficient and transparent manner. The three main target groups that can be distinguished in governance concepts are government, citizens and businesses/interest groups."

E-Games

"An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video game is the most common form today, and for this reason the two terms are often mistakenly used synonymously. Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. The term "platform" refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate."

E-Hospital

"E-hospital is one of the automated systems that have been developing in some hospitals. There are a lot of reasons why hospitals need e-hospital. One of the main reasons to make work get a lot easier and faster. Data, information even reminders will completely well-organized with e-hospital. Besides, with e-hospital, a hospital can gain patient and staff satisfaction."

E-Learning

"E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology. Cognitive research and theory suggest that selection of appropriate concurrent multimedia modalities may enhance learning. Improving performance by creating, using, and managing appropriate technological processes and resources."

E-Sports

"eSports (also known as electronic sports, esports, e-sports, competitive (video) gaming, professional (video) gaming, or pro gaming) is a form of competition that is facilitated by electronic systems, particularly video games; the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players."

Internet Of Things

"The internet of things (IoT) is the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data. In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "the infrastructure of the information society."

Mobile Programming

"Is a term used to denote the act or process by which a mobile app is developed for mobile devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing (e.g., JavaScript) to provide an "application-like" experience within a Web browser."

Machine Learning

"Machine learning is a field of computer science that gives computers the ability to learn without being explicitly programmed. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence, machine learning explores the study and construction of algorithms that can learn from and make predictions on data – such algorithms overcome following strictly static program instructions by making data-driven predictions or decisions, through building a model from sample inputs."

Networking

"A computer network, or data network, is a digital telecommunications network which allows nodes to share resources. In computer networks, networked computing devices exchange data with each other using a data link. These data links are established over cable media such as wires or optic cables, or wireless media such as WiFi. The connections between nodes are established using either cable media or wireless media. Network computer devices that originate, route and terminate the data are called network nodes. Nodes can include hosts such as personal computers, phones, servers as well as networking hardware. "

Robotics

"Robotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electrical engineering, computer science, and others. Robotics deals with the design, construction, operation, and use of robots, as well as computer systems for their control, sensory feedback, and information processing. These technologies are used to develop machines that can substitute for humans and replicate human actions. Robots can be used in any situation and for any purpose, but today many are used in dangerous environments (including bomb detection and de-activation), manufacturing processes, or where humans cannot survive."

Virtual Reality

"Virtual reality (VR) is a computer-generated scenario that simulates experience through senses and perception. The immersive environment can be similar to the real world or it can be fantastical, creating an experience not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images. VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems."

Web Programming

"An approach to web design aimed at crafting sites to provide an optimal viewing and interaction experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices".

Web Designing

"Is a general term used to cover how the contents of web content is displayed (usually hypertext or hypermedia) that is delivered to end users via the World Wide Web, using a web browser or web-based software".

Web Security

"A branch of Information Security that deals specifically with security of websites, web applications and web services. At a high level, Web application security draws on the principles of application security".

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